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Just figured out that my graphic design renders were draining more power than necessary

After tweaking the rendering settings to use less GPU intensity, I slashed my energy consumption without sacrificing quality.
3 comments

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3 Comments
patriciab87
Honestly, that sounds a bit optimistic. Tweaking rendering settings to use less GPU almost always involves a trade-off, even if it's not immediately obvious. Things like sample counts for global illumination or ambient occlusion have a direct impact on noise and light accuracy that a still image might hide, but animation would expose. My own tests show that dialing back intensity for a static render can introduce subtle artifacts or banding in gradients. You might want to run a rigorous side-by-side comparison before declaring the quality untouched. The power savings are real, but the visual cost usually is too.
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the_hugo
the_hugo6h ago
Saw a tech breakdown on Arvid's podcast last week discussing render optimization. The host demonstrated that lowering ambient occlusion samples created graininess in motion that stills completely masked. It was especially obvious in darker scenes where gradients got chunkier. They concluded that the power savings come with a visual tax, no way around it. Pretty much aligns with what you're saying here.
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palmer.richard
Arvid's podcast last week convinced me that lowering ambient occlusion samples does compromise visual quality in motion.
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