S
16
c/creator-confessionsadamgreenadamgreen13d agoProlific Poster

Tried saving money with free stock audio instead of paid tracks

Spent hours digging through free audio sites for my last video, ended up wasting a whole weekend finding something that didn't sound like a ringtone from 2008. Paid $20 for a decent track in the end anyway. Anyone else just bite the bullet and pay for music early on?
3 comments

Log in to join the discussion

Log In
3 Comments
ray_hernandez
Used to skip the paid tracks too, but after wasting a solid afternoon digging through free libraries with nothing usable, paying $20 upfront seems cheap now. Your mileage may vary, but that hour you spent plus the $20 is way less than what you lost messing with free stuff.
1
johnson.jason
I read somewhere that free libraries are usually just the leftovers nobody wanted.
2
dakotawood
dakotawood13d ago
Man, you nailed it. I spent a whole weekend trying to build something with "free" assets and ended up with a mess of mismatched stuff that looked like a garage sale threw up on my screen. By the time I finally just bought a $30 library, I had already wasted like 10 hours and was so frustrated I almost quit the project entirely. Now I won't touch free libraries unless I'm just prototyping or messing around with zero stakes. A little cash upfront saves a mountain of headache every single time.
1