19
A 12 year old on Roblox explained game design better than my last team meeting
I was watching my niece play this weekend and she kept dying in the same spot, so she just moved the enemy spawn point herself using the dev tools. Said it felt bad to lose to something unfair, not to a skill gap. That hit me because I spent 3 hours in a scrum last Tuesday arguing with our dev about spawn balancing and we got nowhere. Kids just see the feel of the thing without all the ego and process baggage. Has anyone else had a total outsider point out something obvious that took you forever to see?
1 comments
Log in to join the discussion
Log In1 Comment
jordanc3219d ago
Honest question, did the kid also say what would make dying there feel fair, or just that it was unfair? That's the part I always get stuck on with my own team, the complaint is clear but the fix is still up for grabs. Sometimes the fresh eyes just see the problem and the rest of us still have to fight about the answer.
3